![]() Playing this map is pretty straightforward drag it onto GZDoom.exe and select new game. Strongly recommend playing with freelook as I made this map more vertical like a Quake map, so you need to look up and down to aim at monsters a lot more than in a normal Doom map.īugs: I used ambient sounds, but sometimes when you reload the map without restarting the engine, some ambient sounds don't play. They will sound weird with more realistic instruments. I very strongly suggest using the OPL Emulation for music playback as the pieces were written to work best with the SoundBlaster 16 emulated sounds. Must play with finite height monsters (eg: not infinitely tall eg: you can walk over monsters) as I used those invisible floating entities to make some bridges. ![]() Along with the engine requirement, there are also these additional ones: This has been tested in GZDoom but should work in ZDoom. For no other reason than that's what I picked. This is a new map for Doom 2, using the (G)ZDoom engine.Īs this is my first map for Doom, I didn't really know what I was doing. News | Forum | People | FAQ | Links | Search | Register | Func_Msgboard: Doom 2 SP - Blood-Stained Marbled Halls
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